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Project Lily Pad (Unity)
May 2018 - August 2018
I worked on this project as an intern and continued researching it under Dr. David Schwartz as a gradualte assistant.
Project Lily Pad is a Serious Geogame developed over Summer 2018 with the purpose of teaching spatial thinking in terms of disaster resilience. The game is set in the city of Dickinson, Texas, where Hurricane Harvey made its presence on 30th August 2017. Day 1 of the game requires the player to think spatially in unfamiliar territory and navigate using instructions and a paper map to drop off supplies. In Day 2, the player plays as a Cajun Navy officer, (Cajun Navy are an informal group of rescuers from Louisiana and adjacent areas who helped in the hurricane scenario) rescuing people and dropping them off at locations that have elevation, resources and are recognizable as landmarks, coined as “Lily Pads”.
The game was developed integrating Geographic Information System (GIS) which was achieved by navigating and transferring data from Open Street Map to ArcGIS to CityEngine to Unity. The elevation model and flood data was used to model the city and recreate the game with almost real life accuracy.
The game was presented at the Monroe Emergency Operation Center and shown in Dickinson.
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