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Lightless (Unity)

August 2018 - May 2019

The game emphasizes the duality of light and dark, in which both light and dark are advantageous and disadvantageous to the player as they seek a way out of and discover the mysteries behind the depths of a sinkhole filled with dangerous creatures.


Lightless was showcased on the expo floor of GDC 2019 at the Magic Spell Studios booth. 

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Enemy design and implementation

I worked as the AI Programmer on this project and I was primarily in charge of programming and designing enemy types and behaviors using the Entity Component System in Unity.

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The enemies are attracted to light and were designed keeping stealth gameplay in mind using state machines and viewcones. 

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Types of enemies

Runner - Heavy but fast

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Lunger - Lunges at the player after recoil time. 

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Stunner - Is stunned by intense light. 

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