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Lightless (Unity)
August 2018 - May 2019
The game emphasizes the duality of light and dark, in which both light and dark are advantageous and disadvantageous to the player as they seek a way out of and discover the mysteries behind the depths of a sinkhole filled with dangerous creatures.
Lightless was showcased on the expo floor of GDC 2019 at the Magic Spell Studios booth.
Enemy design and implementation
I worked as the AI Programmer on this project and I was primarily in charge of programming and designing enemy types and behaviors using the Entity Component System in Unity.
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The enemies are attracted to light and were designed keeping stealth gameplay in mind using state machines and viewcones.
Types of enemies
Runner - Heavy but fast
Lunger - Lunges at the player after recoil time.
Stunner - Is stunned by intense light.
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